Vehicle and prop design - project 3

Jonathan Djap Tirtajaya (0337579)
Vehicle and Prop Design, Taylors University
Project 3
LECTURE NOTES

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Figure 1.1 Watercraft call sheet 

Figure 1.2 Aircraft call sheet

Figure 1.3 Ground vehicle call sheet

Figure 1.4 prop design engine

Figure 1.5 prop design weapon

Figure 1.6 Final rendered watercraft

Figure 1.7 Final rendered ground vehicle

Figure 1.8 Final rendered aircraft

Figure 1.9 Aircraft orthographic

Figure 2.0 Watercraft orthographic

Figure 2.1 Ground vehicle orthographic

Figure 2.2 Keyart

Reflection
Experience:
This course seemed much simpler to the eye than it actually is, I think a lot of students really struggled on getting the perspective right or understanding it. It was a bit crazy how it's something so simple yet so hard. This module caused me to burn out the most in the early weeks. I didn't sleep for 3 days trying to finish the exercise, and back then I was already intimidated by the module. Nonetheless, the module itself is really fun, it taught me a lot including a new drawing technique on shading that I learn along the process.

Observation:
The lecturer mentioned this a lot of times throughout the course, how functionality has to be on point, or at least make some sense. something else that he mentioned that I overlooked was the "cool factor" or rather how appealing it looks. If you could do both, satisfying the looks, of the vehicle while maintaining how it functions, it would sell your idea.

Findings:
This module proves to me that my idea and concept have to be really strong. It shows that if you have a good idea that you fully understand it would help a lot during the process. Both functionalities have to be fully understood, and as the lecturer said, "anyone can draw nicely, but when it functionally makes sense, that's when you differentiate from others."

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