Anatomy and Character Sculpture - Final Project

Jonathan Djap Tirtajaya (0337579)
Anatomy and character sculpture, Taylors University
Final Project
LECTURE NOTES

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When I first wanted to rig my model, I had some troubles with zremeshing the clothing. It kept creating "swiss cheese" and I couldn't solve the problem at the time, so I oped for rigging the body first, and adjusting the clothing later on. Since my pose isn't too complicated there isn't a lot of components that need to change.

Figure 1.1 Hero pose reference

Figure 1.2 Posing

Figure 1.3 Rigging 1

Figure 1.4 Rigging 2

Figure 1.5 Rigging 3

Figure 1.6 Rigged clothing 1

Figure 1.7 Rigged clothing 2

Figure 1.8 Rigged clothing 3

Figure 1.9 Rigged clothing 3

Figure 2.0 Detailed components

Figure 2.1 Weapon turnaround

Figure 2.1 3D weapon 1

Figure 2.2 3D weapon 2

Figure 2.3 Amulet closeup

Figure 2.4 Accessories close up

Figure 2.5 Outfit close up

Figure 2.6 Lighting setup reference

Figure 2.7 Final pose turnaround

Figure 2.8 Final pose turnaround video

Figure 2.9 Lowpoly projection

Figure 3.0 Final portrait

Reflection:
Experience:
This module so far is my favourite module that I have attended. It was very exciting to be able to use 3D software and go through the process of making a 2D object into 3D. Even though the process was very long due to my laptop being slow. (It took me 2 hours to render the turnaround) the module is still interesting. Messing with the lights, materials was really interesting to see, how an object can change so much by just its material.

Observation:
I realized that when creating the clothing it is possible to do it straight on the same subtool, and then customize and add in the detail through UV. As for the "swiss cheese" problem, I still don't have a solution., maybe that would require using the zremesh brush to rearrange the topology.

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